New Options Menu
Worked today on the options menu that will popup for each object in the game. I started with the pine tree or "tree" menu and only included 4 options: inspect, chop down, climb, and exit. The coding for this little dude has been giving me the run around, but I think I finally got it working correctly. When the player chooses the climb option, the player now walks over to the tree and enters the "climb_state." And also the exit...exits the menu and allows the player to choose something different.
I felt this option had more of an appeal to the game than text. It was also easier to code to have the functionality I was looking for and turned out looking pretty good.
I've entered into the PixelJam #2 for this weekend. I've got a couple small ideas to take my mind off this project. This will take some time away from Minimalist, but for now I think I can manage. Look for the next DevLog towards the middle of next week!
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